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StrikeFX

26
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A member registered Sep 08, 2020

Recent community posts

no.it's not that powerful, but it's in the 3060's ballpark. so yeah. not really phone material. the models aren't mesh-optimized at all for one, nor is the level-geometry.

Yeah, hate to be the bearer of bad news, buuuut... This game spins up the fans on my 5700xt, there's no way it'd run, let alone be playable, on a phone regardless of it's price-point.

Even Renpy's Dev Kit trips up some anti-virus programs. That's just normal.

the biggest downside is the lower power of the quest. you'll have to squeeze out every optimization possible.

Converting it to OpenXR should allow it (and SteamVR can handle that as well so folks with Vives can still use the same version as well). Though I'm only vaugely familiar with it or SteamVR.

you should be fine, then. you can download the game from one of the links in the download section.

yeah, but the game is still a flatscreen game. it has no VR functionality. so the only thing you'd gain using VD is privacy I suppose.

this game is not rift/Quest compatible.

Most of the quest games require Sidequest to load them, which is a process I've never tried myself

the 'old' windows 10? yeah I've got no clue what you're trying to do.
as it turns out, sadly it does not.

you download it from the mirror (not through the itch app), and then extract the zip or RAR file (depends which mirror you download from). it should work from there, click the 'lifeplay' exe in folder.

This game is impressive, most impressive.

NP.  I think it has something to do with Renpy (I think that's the engine the game uses) and how it handles files, it's not the only game that gives the odd false positive.

it's a false-positive. Bullguard does that with it, but there isn't a virus in it far as I can tell.

I applaud the effort, but this has makes Dead Island's keyboard driving controls seem perfect by comparison. I can't imagine Dani's ever touched the drifting mode in any NSFU game, or played BeamNG...

Do not permanently lock the throttle full blast, that is not a recipe for success.

As someone who drifted in the first NFSU?

The Controls. I H.A.T.E the auto-throttle. So much.... Tried that about 5 times and just went nope.

I get the sense that a lot of the content for an assertive MC just isn't in there yet. I did a play-through with the nerd guy (who's name is skipping my mind at the moment) and didn't get that sense.

That said, I'm hoping the game expands that content quite a bit more. I'll note you can *punch a groper in the face right in the prologue.*

Called it! lol.

It'll prove an excellent system once there's more gear and abilities to juggle. I actually prefer your 'master skills to get more skillpoints or find skill books' approach over the way FF IX did it.

I can confirm that it works as intended. That said, it might be a good idea to show which skills are bound to what items in the skill tree itself, like a small 'equipped' or something up at the top.

It didn't take me too long to figure out how it works since FF9 does something extremely similar.

It does seem to have done so, I can cast and retrieve a line again! Though it does seem to automatically pay out line unless I'm actively holding the trigger down. Not sure if that's intended behavior or not.

only took me a few tries to figure out the basics. It's a fun little game. As soon as you can assign foxes to towers... oh boy... lol

odd, I'm having this very bug with my CV1. trigger does nada in either hand

Yeah, any game that has one of it's files at a 'free' tier goes in there, even if it's just a demo.

though as clarification, once you pay, you get all of the paid updates as they come, right?

see you added the VR text box position options (Font size too??? Nice!). Excellent.

Naturally, my rift decided that now was the perfect time to die. I'll test it out as soon as I've gotten it fixed.

This is a relaxing little game. It works suprisingly well in VR for what looks like a one man job. Well done!

A few little things in my time with messing around with it. I figure you're aware of these but just in case:
>Natsumi's pathfinding and/or AI seems to get confused and locks her in place on occasion. doesn't happen consistently enough for me to pinpoint a cause. Picking her up seems to un-stick whatever is going on in her brain, though.
>Objects like the mushroom bait and sticks are oddly hard to grab. Attaching the lighter/rod to the backpack can also be tricky.
>I imagine you're already planning on doing it, but putting things in the backpack would be super nice.
>The text box for her dialog might be better placed *above* her head in VR mode (or at least have it as an option). The CV1's vertical FOV isn't great, so I find myself looking down at the text a lot. feels a bit wrong to be staring at her shirt all the time.